youth protection roundtable newsletter nr. 2
2

Only a combination of both strategies – use of technical solutions and empowerment of children and youth and responsible adults in the case of minors by digital literacy – can induce ongoing and effective protection of children and youth.
Both together will ensure that the impact of the project is effective for the pedagogical area as well as for the industry sector.

More interesting details and further results from the survey will be published in further newsletters and can be found in the website under www.yprt.eu later on.

Research in the field

Eurobarometer: Are Europe's children too confident in tackling online risks?

Eurobarometer's qualitative survey interviewed children of 9-10 and 12-14 years old from all 27 EU Member States plus Norway and Iceland. They were asked in-depth about how they use online technologies, and how they would react to problems and risks when using the internet and mobile phones.
The survey shows that children use technologies in very similar ways all across Europe. Online gaming, surfing and communication are considered as the top activities online while texting, and talking with parents and friends come out top for young mobile users. The majority use the internet several times a day, and also own a personal mobile phone. Internet use is to some extent limited by parents while the use of mobile phones is much freer and less supervised.

The results show that children are globally well aware of the potential online risks, such as security, viruses, access to unwanted content, identity theft and potential dangerous contact with strangers. Many of them are also well aware of the necessary precautions they need to take.

Some children nevertheless admitted that they have engaged in risky behaviour, and some acknowledged that they have been victims of bullying and had contacts with strangers. Even though young people know about of the risks and precautions, most would rather try to solve the problem themselves or with friends, and would talk to their parents only as a last resort in the most serious cases.

Germany: Regulation system on youth protection in the area of video and computer games evaluated

The German Hans-Bredow-Institut has published the results of a part of their study about the effectiveness of the German youth media protection system. Due to the study acceptance and traceability of youth protection in the area of video and computer games could be improved by a more consistent and transparent practical approach. The legal framework for youth media protection has become more effective through the legislative reform in Germany 2003, but there remain areas which could be improved, so the Hans-Bredow-Institut. The study was commissioned by the Federal Ministry of Family Affairs and the Federal States of Germany.

Every third German is playing computer games

Playing computer and videogames has been developed to a kind of German national sport. More than one-third of the Germans - and even more than two-third of the 14 to 19 year-olds - are playing those games. Online gaming is gaining more importance, 38% using this possibility. Most favoured are multiplayer games like card games, strategy games and chess. 68% of the computer games users are playing online at least once a week, 22% even daily.

events in the field contact information

Stiftung Digitale Chancen
Fasanenstraße 3
10623 Berlin
Tel.: 030-437277-30; -40/Fax: 030-437277 39
E-Mail: kunze@yprt.eu

Page123Previous
Click to download the complete youth protection roundtable newsletter nr. 2 in pdf-format