youth protection roundtable newsletter nr. 7
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Research in the field

Virtual Worlds - Real Money

Online gaming fraud is an increasingly serious threat- according to a new ENISA report. The failure to recognise the importance of protecting real-money value locked up in this grey-zone of the economy has lead to a 'year of online-world fraud'. A survey in the report shows that 30% of users have recently lost some form of virtual property through fraud. In less than a year, more than 30,000 new malicious programs have been detected specifically targeting accounts and property in online games and virtual worlds - "this is a jump of 145%", says Kaspersky labs.

Policy paper with regard to the new identity card in Germany

Germany will release a new electronic identity card for all citizens from the year 2010 on. The German associations Deutschland sicher im Netz e.V. (DsiN), the Stiftung Digitale Chancen and the Freiwillige Selbstkontrolle Multimedia-Diensteanbieter e.V. (FSM) are claiming for an evaluation whether the identity check and age verification functionality of the new electronic identity card in Germany could be enlarged to younger age groups.
The electronic identification allows for the use of the identity card for electronic commerce and e-government via the Internet. The draft law submitted by the German government this year stipulates the age limit for the electronic identification for people over 16 years old.

Study Highlights Risk of Fake Popup Warnings for Internet Users

A new study by researchers at North Carolina State University shows that most Internet users are unable to distinguish genuine popup warnings messages from false ones - even after repeated mistakes. The fake ones were designed to trick users into downloading harmful software.
"This study demonstrates how easy it is to fool people on the Web," says study co-author Dr. Michael S. Wogalter, professor of psychology at NC State. The study examined the responses of undergraduate students to real and fake warning messages while they did a series of search tasks on a personal computer connected to the Internet.
The real warning messages simulated local Windows operating system warnings, whereas fake messages were popup messages emanating from an exterior source via the Internet.

Virtual worlds and social networks

Web 2.0 and virtual 3D-worlds are more and more melting together. Playing games, chatting, shopping and social networking by the help of the browser is now available in three-dimensional applications. According to the analysts from the US market research company 'InStat' 3D applications and Web 2.0 are melting together more and more to one and the same Internet application. The user profile from Web 2.0 find its equivalence in Avatar, the virtual 3D world, i.e. in Second Life. In both virtual world the user oneself is designing and creating own content, which consists mainly of pictures, videos, music and nowadays also news items and advertisement.

events in the field

25.11.08 - 28.11.08 World Congress III against the Sexual Exploitation of Children and Adolescents
Rio de Janeiro, Brazil

01.12.08 Safer Internet and Networking
Berlin, Germany

03.12.08 - 06.12.08 Internet Governance Forum
Hyderabad, India

12.12.08 Finished - Benefits and Risks of computer games
Berlin, Germany

15.12.08 Content Rating and Mobile Internet Safety Conference
Prague, Czech Republic

contact information

Stiftung Digitale Chancen
Fasanenstraße 3
10623 Berlin
Tel.: 030-437277-30; -40/Fax: 030-437277 39
E-Mail: kunze@yprt.eu










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