Research


Virtual worlds and social networks

Web 2.0 and virtual 3D-worlds are more and more melting together. Playing games, chatting, shopping and social networking by the help of the browser is now available in three-dimensional applications.

According to the analysts from the US market research company InStat 3D applications and Web 2.0 are melting together more and more to one and the same Internet application. The user profile from Web 2.0 find its equivalence in Avatar, the virtual 3D world, i.e. in Second Life. In both virtual world the user oneself is designing and creating own content, which consists mainly of pictures, videos, music and nowadays also news items and advertisement. InStat is predicting the number of users for the year 2012 for approximately one billion. At the moment 70 % of the 300 million registered users of virtual worlds are under eighteen years old.

Get more information from this website:
http://www.instat.com


Available on the website since November 13, 2008
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